Showing posts with label Hexeris. Show all posts
Showing posts with label Hexeris. Show all posts

Friday, 29 July 2011

Epic Hexeris

So as promised I have devoted a small section to this cool caster Lord Tyrant Hexeris, and his new Epic form to be released in Domination.



I think after seeing the artwork, we can make a few assumptions.

Firstly, Hexeris will not change in stats or weapon, he might get a point of armor increase, but this is not certain. He does look a lot more imposing, which could suggest that he will be known as Dominar Hexeris, but this is pure speculation.

Secondly I would say its safe to say that he still wields Gulgata, however he might have lost beat back, but life drinker seems to be a safe bet, as are reach and magical

Furthermore epic Hexeris is clearly casting a direct damage spell, his current form uses soulfire, I think he might not keep this spell.

So what do we know about the process of turning epic. Well generally you keep your feat as a small spell or ability, and overall the character tends to refine his role, going from more generic to more specific, and should mark a change in his story. What change? I do not know, however we do know Hexeris is a very ruthless skorne, with no care for anything other than his own projects. His is friends with both Mordikaar, and Zaal, who are the only casters to use souls (mordikaar culls them, and zaal guides ours). We know hexeris has made use of his friends to better understand souls, and to make his own gem, that hosts one of his great ancestors.

What does this mean?

Well I am pretty sure eHexeris will gain Boneshaker, a spell that represents his feat very well. Furthermore, I think his soulslave ability will either become a passive once per turn channel or a beast bond. The real question is will he keep his Vampiric flare? ie will he still have vampiric reaving or psychic vampire? Or will those be incorporated into his feat? I consider Calaban from Blindwater a good counter part to hexeris, and his feat seems like something that hexeris could use. I would like hexeris to gain access to a soul mechanic, especially seing as zaal doesnt really use his souls himself, but redirects them.
I would also like obliteration being changed out for a different spell, like hellmouth or deathbringer. I dont know what will happen to his signiture spell, Death March, and if he will keep it, or if that will be converted into his feat, +2 mat and extra tokens for everyone that has been hurt? Unfortunately untill Privateer Press release the blurb, we cannot more but speculate.

My top bets in a quick recap are:
-armour 17
-Boneshaker
-soulslave as ability
-new spells
-soul based feat
-remains very much the same otherwise

Hopefully we shall know more from Gencon!

Greetz

Friday, 22 July 2011

Hexeris and Friend

So here is my first Painted Skorne model EVER, and his best friend more on that later.


Tyrant Lord Hexeris
Front

Back

Hexeris model Rating:
Assembly : Medium (His Left arm with his weapon is quite heavy and is best to be pinned)
Painting : Loads of ornaments and little bits, it took me 5 hours to paint
Rules: I like Hexeris, he has a kind of vampiric feel to him (Blood Drinker, Psychic Vampire) and also some Necromancer stuff (mainly his feat). Overall I have won a game thanks to the feat, and Hexeris is no slouch in combat either! Really like him and his model, which is HUGE

Hexeris is my first skorne caster and his feat alone has won me the game against an infantry heavy list. However tough he is, he will not stand up to the likes of Butcher or Borka ;)


Hexeris friend: Razor Worm


Now I'd like to give the razor worm his own post, BUT him and Hexeris are best buddies! I mean the Razor Worm is a fantastic warbeast in his own rights (its own?), but only ever fits a niche area. For Hexeris however, the razor worm is more than a beast, firstly it is highly mobile, and ignores most terrain (eyeless sight + pathfinder) but more importantly under Hexeris' spell Soul Slave, the Razor Worm becomes an arc node. 4pts for an arcnode, with Advanced deploy and pathfinder and speed 6 yes please! But wait there is more, due to its nature, when it kills an enemy it can tunnel, which allows it to move again, and always passes its threshold checks, allowing it to charge 11.5" followed by a 6" out of action move. Now hexeris can spell assassinate ppl a further 8" through the worm, which also ignores cloud effects and forests thanks to eyeless sight!

On his own, the Worm is also great due to his Animus (spell contained in each warbeast) Bombshelter, which lets a model, and all models in base contact with it ignore blast damage, which against certain lists (Yes you Durgen Madhammer!) is a god send.



So what you guys think? Look alright? Hope the pictures have improved a bit ;)

Greetz