So I've got some good info for all of you!
Firstly Epic Hexeris!
His stats are pretty much the same, he loses Beat back and gains *thresher, which is neat
He has two new abilities. Vampiric harvest, which heals him everytime a living enemy model dies in his control and warbeast bond which lets a non char beast bond to him and be an arc node for him while in his command of 8
Spell list:
Arcane Reckoning
Ashen Veil (the unit buff)
Ashes to Ashes (big nuke here)
Black Spot (yes so frikin awesome)
Hellfire
Feat. Now here is where he goes from good to awesome
Firstly all non warlock / warcaster models in hexeris control area lose all focus, fury and soul tokens.
Then for each token remove hex gains 1 fury(cannot exede total fury though)
Discuss
More info Soon!
Showing posts with label Hordes. Show all posts
Showing posts with label Hordes. Show all posts
Sunday, 6 November 2011
Monday, 5 September 2011
Epic Hexeris aka Lord Arbiter Hexeris
SO, after a while here is some info for this guy!
This image and text is from Beast of War
Through cunning, raw power, political acumen, and tactical genius, Lord Arbiter Hexeris has furthered his own schemes while simultaneously strengthening the Skorne Empire. The lord arbiters occult knowledge goes well beyond the lore of the skorne, and no enemy arcanist is safe from his vampiric thirst for mystical secrets. To oppose him in battle is to be sapped of arcane power as he steals and transforms the energies of his foes.
I really like the look of this model! Really aggressive and mid combat. The Armor has improved since his primal incarnation, so this might be reflected in his stats! As presumed he has kept his GulGata, which hopefully will keep its rules etc.
From the blurb it seems like he will have something like Arcane Consumption (like Psy Vampire, but permanent) But it will be interesting to see when he is fully unveilled!
Greetz
Labels:
Domination,
Epic Hexeris,
Hordes,
Skorne,
Spoiler,
Warlock
Wednesday, 24 August 2011
Battle Report
Wednesday evening in Hull.
So this wednesday i was in Hull to visit a friend. While there, we went to visit Hulls Angels, a nice friendly gaming community with some
great terrain and access to templates for scenarios and all for £2(1 if your a student)
First off I played a quick game versus Matt, who ran pGoreshade, and I ran Dominar Rasheth, for whom this was a pretty poor match up. I won the roll of and went second.
My List:
Dominar Rasheth
-Bronzeback
-Gladiator
Min Posse
Min Paingiver Beast Handlers
Min Bone Grinders
Agonizer
Paingiver Task Master
Tier 2
25 points
His list was:
Goreshade the Bastard
-Deathwalker
-Deathjack
-Harrower
Max Banethralls
Gorman DiWulfe
26 points
He deployed quickly, by placing his banethralls to the left of goreshade his jacks to the right, and AD the deathjack.
I placed my titans centrally, the posse to my right, the bone grinders and beasthandlers behind them with rasheth in the middle. the agonizer between titans and posse and the task master right behind the posse.
He went first moved up, and grouped up ready for a good early hit.
I went second. Got the gators forward 9 inches and gave them tough. Use the gladiator to rush the bronzeback and slam forward. The bronzeback riled for 3 and ran. The paingivers walked up behind but doing nothing else. The agonizer moved up. Then the trixi ness began. The bonegrinders activated 3 shuffeling behind the titans and one running withing 5 inches of the banethralls, using the t2 bonus. Rasheth activated and used the bonegrinder to place a nice scather in the banes and killing one aswell. furthermore he put some fury into the agonizer leaving him on 2 fury.
Matts second turn, he realied that a charge would most likely fail, and would cost him several banes, so he just shuffeled his army to the right, took a pot shot at the posse with the harrower doing 7 damage to one posse and ended his turn.
My second turn arrived and it began with the posse getting +2 strength and charging the harrower, dropping it to 4 boxes. Then the paingivers enraged the bronzeback and the titan rushed it. The bonegrinders gave rasheth some range, who then used one of the gators to bloodmark the DJ as well as using his fury to top of the agonizer. Next the bronzeback activated and charged the deathjack, used his animus, and proceeded to
go to town and charged attack and first inital hit, doing a fair bit, however due to him be affected by Death ward all his systems were untouched. I rolled the second initial and missed... bought 2 more attacks, of which the first missed aswell, boosted the last and trashedthe jack. I looked at the model, and i couldnt figure what i had missed, ended my turn, not satisfied... BEATBACK... there i was hoping for a chain attack, when all i wanted was beatback to goreshade and pummel him... damn me and my stupid brain...
Matts second turn began with him looking rather grim. He used all his banes to put my bronzeback down to 1 health and my gladiator down to 6 his harrower try to thresher without avail, and he finally the moved goreshadeback popped both mageblight and his feat, and passed back to me.
I looked at my cards for a minute, and new that the banes had to die... I used rasheth to heal both beasts back up, then healed with the paingivers and used the bonegrinders to get a nice back channel next turn. The bronzeback then activated, used train wrecker on himself and started with his initials, killing bane after bane, however 2 missed attacks left him on 4 fury by the time he reached goreshade, who only took 6 damage of the massive beast. The titan gladiator initiated a trample and out of the 8 banes it had to kill, killed 3... i was guttet as well as no being able to target goreshade by 1/2" worth of arc... I used on gator to finish of the harrower, and 3 banes, that the bronzeback hadnt killed.
He activated and used his banes to kill a gator and the bronzeback, and used gorshade to finish off the gladiator, most of my hitting power was gone... He camped on 4 focus and then passed back to me.
I knew it was now or never. I spammed a massiv aoe at him, and killed the deathwalker and put corrosion on goreshade, but did no damage... bad dice strike again. I leave my self on some fury, use the posse and kill the last banes. Only gorman left...but he is untouchable, by all my beasthandlers who are now trying to kill him...
Matt now then activates and kills the remaining posse withgoreshade, and then camps on 5 focus...
I activate the bonegrinders, who give rasheth the range, who then puts 3 sunder spirits onto goreshade, who is left with 3 boxes... I've already cut myself for 3 and leeched the agonizer dry... I look at matt and tell him his won. He looks perplexed
He activates goreshade, with max fury walks over to rasheth, my free strikes do nothing... all the anatomical precision in the world... and he's undead... He kills rasheth with ease, and I realize that non livin lists give rasheth to much of a hard time to make him my caster for the ETC next year.
We shake hands and laugh, we both had a good time. I really like the bronzeback, he just has somemany awesome things, even though his mat 7 let me down, and me forgetting beatback... screwed me over even more.
Sorry for the late posting... I've had 3 weeks without the internet, and plenty of uni work to do...
Ill try and post things more regularly
Greetz
Thursday, 28 July 2011
No No Quarter...
So I was going to do a small No Quarter Review... but my copy still hasnt arrived...
SO instead, tomorrow i will bring you some more speculation for Skornes new Epic Caster, Hexeris, and what I hope he will be and what he could be.
Sorry for the delay. Furthermore, from monday painting is back! so i should be able to bring some more models asap!
Greetz
SO instead, tomorrow i will bring you some more speculation for Skornes new Epic Caster, Hexeris, and what I hope he will be and what he could be.
Sorry for the delay. Furthermore, from monday painting is back! so i should be able to bring some more models asap!
Greetz
Tuesday, 26 July 2011
More Spoilers!
So I saw this thread earlier this morning, and it is highly interesting link
It shows certain pieces of artwork for other factions.
Firstly a Lightning Troll, which would give the trolls the final elemental troll, however it is unknown if it is a heavy or light troll. One of the staff mentioned her wrist hurting after holding the model for a while which could indicate a heavy, however this is just speculation, but it would go with the 50mm base seen on the Skornadactyl. In its artwork it is holding a long lightning rod Zeus Style, which might give it a short range attack like the impaler, possibly with electro leap? Maybe an Static animus granting electric immunity and electro leap, which would follow the other 3 elemental trolls, and makes trolls better against high def, and allowing them to target high def solos behind jack and beast quite easily like cygnar with their storm stuff.
Secondly a worm like legion creature. It has carnivean/raek type head and a wormish body/neck with has loads of little scythean arms, a bit like a Zoanthrope from GW... Go figure, no idea, might just be a rip off razor worm, to give legion bombshelter, which would make striders/hexhunters even better, and the rest of there choices not quite so bad.
Also there is a new artwork portraying an Albino(white and red eyes) Argus Hound! Could it be a character light warbeast for the Circle of Orobos? which could confirm my speculation about each faction getting a character light. However, it could just be new artwork for a re-sculpt like for the Gorax, and more is yet to be found out...
And Finally a picture containing a Griffin in Circle armor, which could also be a new heavy warbeast, like our Skornadactyl, meaning that quite a few factions will have access to a flying warbeast, which might leave the trollbloods without one, which would make sense...
For more information visit the thread and check it out!
It shows certain pieces of artwork for other factions.
Firstly a Lightning Troll, which would give the trolls the final elemental troll, however it is unknown if it is a heavy or light troll. One of the staff mentioned her wrist hurting after holding the model for a while which could indicate a heavy, however this is just speculation, but it would go with the 50mm base seen on the Skornadactyl. In its artwork it is holding a long lightning rod Zeus Style, which might give it a short range attack like the impaler, possibly with electro leap? Maybe an Static animus granting electric immunity and electro leap, which would follow the other 3 elemental trolls, and makes trolls better against high def, and allowing them to target high def solos behind jack and beast quite easily like cygnar with their storm stuff.
Secondly a worm like legion creature. It has carnivean/raek type head and a wormish body/neck with has loads of little scythean arms, a bit like a Zoanthrope from GW... Go figure, no idea, might just be a rip off razor worm, to give legion bombshelter, which would make striders/hexhunters even better, and the rest of there choices not quite so bad.
Also there is a new artwork portraying an Albino(white and red eyes) Argus Hound! Could it be a character light warbeast for the Circle of Orobos? which could confirm my speculation about each faction getting a character light. However, it could just be new artwork for a re-sculpt like for the Gorax, and more is yet to be found out...
And Finally a picture containing a Griffin in Circle armor, which could also be a new heavy warbeast, like our Skornadactyl, meaning that quite a few factions will have access to a flying warbeast, which might leave the trollbloods without one, which would make sense...
For more information visit the thread and check it out!
Monday, 25 July 2011
What to Expect from Domination
Domination is the next big release for Hordes, and as such, I am very looking forward to this release. It stands i the series next to Warmachines Superiority, which had the big releases of Cavalry as well as the third epic caster. Each faction also got some well know character solos like Kovnik Joe and Bane Lord Tartarus. Obviously we know some things, and others are just pure rumors/speculation.
I think there will be 8 releases per faction, I could be wrong, and am very likely to be.
What we know:
Skorne will be getting two new casters:
Naaresh, who has been spoilt already, and whose miniature is on the Privateer Press Website
Epic Hexeris, about whom not much is know other than the artwork, in which it looks like he is keeping his weapon Gulgata, and his armor is getting a slight upgrade.
Also we will be getting our Battle Engine, like trolls, circle and legion.
For us it is a Massive dinosaur with a howdah, containing a Venator Cannon(dual) a platform for fighting off and a rased position for a Horn Blower. Apart from the Howdah the dinosaur has a massive hammer like tail, which could give it some back side defenses.
I think there will be 8 releases per faction, I could be wrong, and am very likely to be.
What we know:
Skorne will be getting two new casters:
Naaresh, who has been spoilt already, and whose miniature is on the Privateer Press Website
Epic Hexeris, about whom not much is know other than the artwork, in which it looks like he is keeping his weapon Gulgata, and his armor is getting a slight upgrade.
Also we will be getting our Battle Engine, like trolls, circle and legion.
For us it is a Massive dinosaur with a howdah, containing a Venator Cannon(dual) a platform for fighting off and a rased position for a Horn Blower. Apart from the Howdah the dinosaur has a massive hammer like tail, which could give it some back side defenses.
We are also getting a new Warbeast, which looks like a Terradactyl! This is from the Monsternomicon, or could well be.
This is obviously a WIP
So thats what is know!
Now for some SPECULATION
Right so presuming that there are 4 more releases for skorne, what could that mean for us, and what are we missing that our warmachine comrades already own.
I would say number one on the list is a character unit, as legion of everblight got one of those and not a warlock attachment. I would think it only to be fair for us to get one.
Secondly a second character beast, this time a light, Seeing as most factions in warmachine own 5 now(2 heavy and 1 light and the 2 new wrath ones) I think we've got some catching up to do. Maybe an Exotoller Cyclops who has adopted zaals way of life and works closely with him? Or a drake so potent its a one of a kind.
Thirdly, a new UA for a unit. This I think because trolls have had theirs even released, which might I add looks fantastic. I could only imagine some cool ones:
- Karax UA giving reform?
- Nihilator UA giving them something like silence?
- Or possibly for any of our other units
Now for the last entry I am not so sure. There is one main contender : Solo. Why? because we'd be getting 2 new beasts 2 new casters 2new unit additions 1 battle engine, why not a solo? My thought a Chataphracs Solo, and this solely for the fact that Xerxis tier allows Chataphracs solos, which we don't have.
What ever we get, I think it only cool and right if we got a new character just to mix up the game a bit more, and please remember this is wishlisting and speculation, and not confirmed from pp or any reliable sources, just me pondering about what we could get!
What do you guys think? Reasonable? I for one hope for some cool surprises with Domination and more Excellent and High Quality products from PP
Greetz
Sunday, 24 July 2011
Saturday at Maelstrom Games
So this Saturday me and my good friend Kenny went down to Maelstrom Games, to build and paint some models, purchase a few things and play a game.
We got our selves some few things, for me it was the tyrant commander and standard bearer and a second ancestral guardian. Also I bought my self some more bases (I have ordered some, which were 25mm and not 30mm and 35mm and not 40mm..... EPIC FAIL).
After assembling the models (which have to be pinned... and getting green stuff everywhere...) we had a drink and decided to play a 50 point game.
My list:
Hexeris
Drake
Razor Worm
Cyclops Savage
Cyclops Shaman
Titan Gladiator
Rhinodon
Marketh
Min Swordsmen + UA
Min Swordsmen
Min Beast Handlers
Agonizer
Ancestral Guardian
Ancestral Guardian
This is a tier 3 list, giving the swordsmen advanced deploy and the ancestral guardians advanced move
Kenny ran:
eSkarre
We got our selves some few things, for me it was the tyrant commander and standard bearer and a second ancestral guardian. Also I bought my self some more bases (I have ordered some, which were 25mm and not 30mm and 35mm and not 40mm..... EPIC FAIL).
After assembling the models (which have to be pinned... and getting green stuff everywhere...) we had a drink and decided to play a 50 point game.
My list:
Hexeris
Drake
Razor Worm
Cyclops Savage
Cyclops Shaman
Titan Gladiator
Rhinodon
Marketh
Min Swordsmen + UA
Min Swordsmen
Min Beast Handlers
Agonizer
Ancestral Guardian
Ancestral Guardian
This is a tier 3 list, giving the swordsmen advanced deploy and the ancestral guardians advanced move
Kenny ran:
eSkarre
Cankerworm
Malice
Leviathan
Skarlock
Max Satyxis Raider with UA
Min Satyxis Blood Witches with UA
Withershadow Combine
Satyxis Raider Captain
Satyxis Raider Captain
Warwitch Siren
We decided not to play a scenario and just go for an assassination game
I won the roll off and went first:
My turn 1.
I placed the Agonizer central and the 2 ancestral guardians to the left and the right with about 12 inches between em. The Battlegroup went in these slots and hexeris next to the Agonizer.
My Swordsmen were then add infront of each AG and then those moved up to give them defense with defensive strike. The razor worm went wide to the right.
t1 benefit upkeeps. Swordsmen with Ua had death march, razor worm had soulslave and hexeris had psychic vampire.
My Turn 1
I started the game, ran the swords men 8inches followed up each AG and then rushed the rhinodon between em and followed up with most of the warbeasts and hexeris who dumped 5 fury into the agonizer.
Kenny turn 1.
Kenny activated his army, and decided to bring the pain. First using his Scarlock use black spot on my swordsmen without ua, and then proceded to use his leviathan to kill 5 of them. This gave Marketh 2 souls and the Ancestral Guardian on the Left 3 Souls. He then moved the cankerworm near my razor worm, and the proceeded to desperate pace + powerswell on his raiders and charged. His charge nearly killed the rhinodon, killed 4 swordsmen ( including the ua leader... my bad placement to blame) and removed the cyclops savages body and spirit. Luckily my AG defensive striked his unit leader and the field promotion helped, to save me from loosing more. The rest just advanced.
My turn 2.
So i had 8 souls on 2 ag and marketh. So i used the 2 souls on marketh to upkeep death march and soulslave, and leeched my fury. Next my swordsmen used vengance and remove 3 raiders. I then started by activating the first AG and charged the cankerworm and failed to kill it (2 fully boosted damage rolls at -3 to damage and i put 7 points on the worm...who would prove to be a thorn in my eye for the remainder of the game) Next the swordsmen proceeded to use there now mat 8 and side step to kill all but 2 of the raiders, and the AG used one soul to become faster and cleared some of the others. The rhinodon rushed up towards skarre and the satyxis witches and was out by an inch to get more than 1, which he smashed. The paingivers healed my beasts, and the razorworm ran towards the withershadow. I then activated hexeris and cast obliteration to kill the withershadow, however the razorworm was half an inch out, for steath, hence going for the aoe, which deviated just to much to only clip one of them and the leviathan. I fluffed my roll vs the withershadow and the jack took 3 points of damage...(if only I had rolled that good on tremelus...) not seeing much else to do I slammed the titan gladiator who had rushed himself to get more of an edge. I used the drake to block any charge lanes from the canker worm to hexeris and the savage killed 2 more raiders, only the UA was left, however i had to much fury on the board, and new that if it came to it either my shaman or savage could frenzy.
Kenny turn 2.
Using the satyxis ua first she failed her attack, he then proceeded to use is black ogryn to CRA my savage, luckily i hadnt killed the ua, and the cra missed thanks to being engaged. The cankerworm proceeded to punish the AG for failing to kill him and trashed him, thanks to powerbooster from the siren. The leviathan took a shoot at my drake and half killed it, and then malice decided to drag the drake and place himself too reap a few souls. Next the bloodwitches charged, and killed the 1 swordsmen and 1 other of the main unit. they also killed the rhinodon and used his strength to finish the razorworm. then they put some hurt on the titan. Finally Skarre activated and popped her feat, protecting herself, malice, the satyxis ua, a raidercaptain and stopping my drake from spraying her or the withershadow.
My Turn 3.
After seeing all that damage, I upkept death march and leeched my fury leaving 1 on the shaman and 3 on the savage, having had to reave the fury on the razor worm. The savage proceed to frenzy and killed a swordsmen, which lead them to flee... Bad start... I then proceeded to mesure my control area, and activated hexeris first and popped his feat. He charged the nearest bloodwitch and killed her easily, she then killed another chaining for 3 other victims. Hexeris, bought a second attack which remove the rest of the unit, bar the ua. The using a spell he shot and removed the skarlock, whos mat 3 proved useless for the feat. Next went the shaman who shot the other raider captain, who killed the ua, and the ua in return did nothing. I used the ancestral guardian to give himself speed 6 again, who then charged the black ogryn, killing one, who killed a second, but he didn't kill the last one. Marketh killed the siren with a spell, who couldn't hit the cankerworm. After that i just moved the beast handlers into better positions and removed some excess fury. I placed the gladiator to protect hexeris using rush and slams, and then hoped, that he wouldn't have much to answer.
Kenny turn 3.
He looked at the board and said he was please he used his feat. First he tried to use the remaining black ogryn to smash the AG, and only put 5 points of damage onto me. The he activated skarre and put admonition onto malice. the cankerworm came out and killed the drake, and the leviathan took 2 shoots at the gladiator doing about 6 damage. next he moved malice up and shoot my titan gladiator, and damage him. Then using drag brought him close, however he couldn't drag him through some obstructions, so he used his admonition move to get into melee. He then bought an attack which did another 8 damage to the gladiator, but couldn't do much else. The Withershadow blasted the shaman and marketh, kill marketh and putting 12 damage on the shaman, who wouldn't make it much longer.
My turn 4.
I let everything expire, and by magic the swordsmen rallied and came back up the board. Then the shaman tried to shoot the cankerworm doing 9 points of damage, however not enough to cripple him. The AG then failed to kill the black ogryn. Next i activated hexeris, spent one fury to get the savages animus, using his movement to get to the satyxis witch, then killed her. Using beatback he got next to malice, who i then got 5 attacks on, knocking him back quite a bit. The remaining paingivers healed a few beasts and enraged the savage and the titan. the gladiator then slammed malice, and proceeded to follow up. after his 4 fury was spent malice was left with 4 boxes, which thanks to Death Ward had been his claw and some cortex. The savage then charged the remaining raider captain, and killed her. Not having much left i thought i could win the game next turn.
Kenny turn 4.
He directly measured his control area and knew he couldnt quite reach hexeris. He allocated focus to malice the cankerworm and the leviathan and then shoot with perdition hexeris for 5 damage which I took and moved the leviathan up. He then tryd for an attack of malice which missed. The cankerworm then killed my shaman and the withershadow made sure that one swordsmen was also not coming back. The leviathan then charged the titan and put a good amount of hurt on it, however not removing it from the game.
My turn 5.
I knew there werent may options, but nothing i could really do. I used hexeris to kill malice, and the AG finally killed the black ogryn. My swordsmen, now back charged the cankerworm, in a tag team with an enraged cyclops savage to remove the beast... one swordsmen reached the withershadow, but he happened to be a standard bearer(how i wish he would have a knife... ) The titan then tried to kill the leviathan, but didnt quite manage, as no enrage and bad dice. It still had some boxes in movement, but no greater threat.
Kenny turn 5.
He couldn't quite reach hexeris, who was just outside his treat, so he moved skarre back a bit and shot hexeris for 9 damage, which he took like a man. The leviathan missed its attack, and the withershadow mopped up all but the savage and his beasthandler.
My turn 6.
I charged the AG into the leviathan, and rolled awesome dice and removed it (6 6 5). I then enraged the savage again and killed 2 withershadows. Now all i had left was hexeris and the titan. Skarre was on 4 focus... not easy and about 12 inches away. Hexeris was also trapped between to wreck markers... The titan couldnt do much and turned around. I then used hexeris walked up and cast soulfire. I need to hit twice with 2 boosted damage rolls really to have a good shot. I used the savage animus on my self just to have a bit more risk. I needed 9s to hit i rolled a 7 on two dice, I boosted and rolled a one... missed... i cast the spell again, knowing that i had lost, I rolled 2 dice and rolled a ten, and boosted the damage, i did a power 25 hit, leaving Skarre on 4 health... I shook kennys hand and called the game, after 6 spectacular turns I knew i had lost.
Overall we both had a fantastic game, it was really enjoyable...and possibly one of the closes games we have fought.
Later on we went for drinks and had a small 25 pointer in the morning, where pMakeda proved to be a master assassin with carnage from marketh, who was outside the lamentation area of venethrax and the tyrant commanders +2" giving me a nice 13 inch walk and 4 inch sidestep into the back on Venethrax, who then was made quick work of.
I really enjoyed both game, particularly the first 50 pointer at Maelstrom Games who have an amazing facility in Mansfield. However i think my list really needs tweaking, possibly dropping the drake for something else, maybe even maxing out the unit of swordmen, and an exotoller... but i'm not sure yet
Next time there will be pictures!
I hope you've all had fun
Greetz
PS: Any tips or criticism is very welcome
Friday, 22 July 2011
Ancestral Guardian
So I got this guy, cos I like the model and the background on the AG, I mean big angry statue, driven by souls of fallen comrades in battle now if that aint awesome!
I hope i am getting better at this whole picture thing, and he also has gotten his own micro art base.
Rating
Assembly: 2 Piece model simples
Painting: So many gems to paint... but otherwise quite straight forward
Rules: I like the Ancestral Guardian, even though for 3 points he is a bit border line. I dont think he works in all lists but he works well in my Hexeris list, which I play at tier 3 so they get advanced move, to give them a lot of mobility, there real weakness. I will also use him with Zaal, when I get him (anyone that doesnt is Crazy) I might put him in with Makeda as well, I shall see.
He is very good at killing things, and can protect my infantry with his defensive strike, forcing opponents to not attack or risk losing models in there turn. Also he can be a pain to get rid of, and putting bomb shelter on him allows me to maximize girded on my swordsmen, which is nice, and it means he will get souls too!
Ancestral Guardian
I hope i am getting better at this whole picture thing, and he also has gotten his own micro art base.
Rating
Assembly: 2 Piece model simples
Painting: So many gems to paint... but otherwise quite straight forward
Rules: I like the Ancestral Guardian, even though for 3 points he is a bit border line. I dont think he works in all lists but he works well in my Hexeris list, which I play at tier 3 so they get advanced move, to give them a lot of mobility, there real weakness. I will also use him with Zaal, when I get him (anyone that doesnt is Crazy) I might put him in with Makeda as well, I shall see.
He is very good at killing things, and can protect my infantry with his defensive strike, forcing opponents to not attack or risk losing models in there turn. Also he can be a pain to get rid of, and putting bomb shelter on him allows me to maximize girded on my swordsmen, which is nice, and it means he will get souls too!
Hexeris and Friend
So here is my first Painted Skorne model EVER, and his best friend more on that later.
Hexeris model Rating:
Assembly : Medium (His Left arm with his weapon is quite heavy and is best to be pinned)
Painting : Loads of ornaments and little bits, it took me 5 hours to paint
Rules: I like Hexeris, he has a kind of vampiric feel to him (Blood Drinker, Psychic Vampire) and also some Necromancer stuff (mainly his feat). Overall I have won a game thanks to the feat, and Hexeris is no slouch in combat either! Really like him and his model, which is HUGE
Hexeris is my first skorne caster and his feat alone has won me the game against an infantry heavy list. However tough he is, he will not stand up to the likes of Butcher or Borka ;)

Now I'd like to give the razor worm his own post, BUT him and Hexeris are best buddies! I mean the Razor Worm is a fantastic warbeast in his own rights (its own?), but only ever fits a niche area. For Hexeris however, the razor worm is more than a beast, firstly it is highly mobile, and ignores most terrain (eyeless sight + pathfinder) but more importantly under Hexeris' spell Soul Slave, the Razor Worm becomes an arc node. 4pts for an arcnode, with Advanced deploy and pathfinder and speed 6 yes please! But wait there is more, due to its nature, when it kills an enemy it can tunnel, which allows it to move again, and always passes its threshold checks, allowing it to charge 11.5" followed by a 6" out of action move. Now hexeris can spell assassinate ppl a further 8" through the worm, which also ignores cloud effects and forests thanks to eyeless sight!
On his own, the Worm is also great due to his Animus (spell contained in each warbeast) Bombshelter, which lets a model, and all models in base contact with it ignore blast damage, which against certain lists (Yes you Durgen Madhammer!) is a god send.
Tyrant Lord Hexeris
Front
Back
Hexeris model Rating:
Assembly : Medium (His Left arm with his weapon is quite heavy and is best to be pinned)
Painting : Loads of ornaments and little bits, it took me 5 hours to paint
Rules: I like Hexeris, he has a kind of vampiric feel to him (Blood Drinker, Psychic Vampire) and also some Necromancer stuff (mainly his feat). Overall I have won a game thanks to the feat, and Hexeris is no slouch in combat either! Really like him and his model, which is HUGE
Hexeris is my first skorne caster and his feat alone has won me the game against an infantry heavy list. However tough he is, he will not stand up to the likes of Butcher or Borka ;)
Hexeris friend: Razor Worm
Now I'd like to give the razor worm his own post, BUT him and Hexeris are best buddies! I mean the Razor Worm is a fantastic warbeast in his own rights (its own?), but only ever fits a niche area. For Hexeris however, the razor worm is more than a beast, firstly it is highly mobile, and ignores most terrain (eyeless sight + pathfinder) but more importantly under Hexeris' spell Soul Slave, the Razor Worm becomes an arc node. 4pts for an arcnode, with Advanced deploy and pathfinder and speed 6 yes please! But wait there is more, due to its nature, when it kills an enemy it can tunnel, which allows it to move again, and always passes its threshold checks, allowing it to charge 11.5" followed by a 6" out of action move. Now hexeris can spell assassinate ppl a further 8" through the worm, which also ignores cloud effects and forests thanks to eyeless sight!
On his own, the Worm is also great due to his Animus (spell contained in each warbeast) Bombshelter, which lets a model, and all models in base contact with it ignore blast damage, which against certain lists (Yes you Durgen Madhammer!) is a god send.
So what you guys think? Look alright? Hope the pictures have improved a bit ;)
Greetz
More Models!
So I've ordered some models from the great People at Firestorm Games, and I must say they provide a great service.
I got the Warpack (generally a good way to start a faction) and some Paingiver Beast Handlers, and some more Micro Art Bases check out there stuff at http://www.shop.microartstudio.com/
Going to need somewhere to assemble this lot... My Fiancees parents isn't the best bet.. :)
Ill keep posting more to come soon!
Hopefully some warlocks :P
I got the Warpack (generally a good way to start a faction) and some Paingiver Beast Handlers, and some more Micro Art Bases check out there stuff at http://www.shop.microartstudio.com/
Going to need somewhere to assemble this lot... My Fiancees parents isn't the best bet.. :)
Ill keep posting more to come soon!
Hopefully some warlocks :P
Cyclops Shaman
So I've assembled and painted my first Skorne Warbeast, the Cyclops Shaman
Sorry for the bad lighting, I will sort this out in the future
Something of note, I am using Micro Art Studio bases for all Solos, Warbeasts and Warlocks to make them stand out more from the rank and file troopers
Skorne Cyclops Shaman Rating:
Assembly : Easy
Painting: Ass all Privateer Press models: Very Fun and enjoyable
Rules: I really like the Shaman as he is a great support beast, and has got a ranged attack which is something rare in skorne
I hope u like my work, I am looking into uploading more stuff asap
Greetz
PS: Please comment on my work etc, or if you have any better suggestions on taking pictures etc :)
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