Friday 22 July 2011

Hexeris and Friend

So here is my first Painted Skorne model EVER, and his best friend more on that later.


Tyrant Lord Hexeris
Front

Back

Hexeris model Rating:
Assembly : Medium (His Left arm with his weapon is quite heavy and is best to be pinned)
Painting : Loads of ornaments and little bits, it took me 5 hours to paint
Rules: I like Hexeris, he has a kind of vampiric feel to him (Blood Drinker, Psychic Vampire) and also some Necromancer stuff (mainly his feat). Overall I have won a game thanks to the feat, and Hexeris is no slouch in combat either! Really like him and his model, which is HUGE

Hexeris is my first skorne caster and his feat alone has won me the game against an infantry heavy list. However tough he is, he will not stand up to the likes of Butcher or Borka ;)


Hexeris friend: Razor Worm


Now I'd like to give the razor worm his own post, BUT him and Hexeris are best buddies! I mean the Razor Worm is a fantastic warbeast in his own rights (its own?), but only ever fits a niche area. For Hexeris however, the razor worm is more than a beast, firstly it is highly mobile, and ignores most terrain (eyeless sight + pathfinder) but more importantly under Hexeris' spell Soul Slave, the Razor Worm becomes an arc node. 4pts for an arcnode, with Advanced deploy and pathfinder and speed 6 yes please! But wait there is more, due to its nature, when it kills an enemy it can tunnel, which allows it to move again, and always passes its threshold checks, allowing it to charge 11.5" followed by a 6" out of action move. Now hexeris can spell assassinate ppl a further 8" through the worm, which also ignores cloud effects and forests thanks to eyeless sight!

On his own, the Worm is also great due to his Animus (spell contained in each warbeast) Bombshelter, which lets a model, and all models in base contact with it ignore blast damage, which against certain lists (Yes you Durgen Madhammer!) is a god send.



So what you guys think? Look alright? Hope the pictures have improved a bit ;)

Greetz

No comments:

Post a Comment